A = Point(xAxis)
B = (4, 4)
C = Point(yAxis)
D = Intersect(xAxis, yAxis)
poly1, d, a, b, c = Polygon(D, A, B, C)
M = Point(a)
P = Rotate(M, 270°, A)
poly2, m, a_1, p = Polygon(A, P, M)
α = Angle(P, A, M)
β = Angle(A, D, P)